Saturday, January 29, 2011

A question of dice...

Ok, this is for all of my RPG brothers and sisters. Imagine you have a new game, with a core mechanic that uses a single die-type for all rolls. The question is, does it matter what type of die you use? I know that statistically speaking, based on the manner in which the dice are used, some dice create a greater probability of success.

Here's my quandary. I have a system that I am using that I feel is very universal, and easy to adapt to just about any genre. The problem is, as it stands now, it's pretty much a carbon copy of an existing, published system, that is not open source. So, there may be legal ramifications if I publish a game using it (even if I do so for no profit). I think I have modified it enough to differentiate it from the original system that I started with, but if I used a different die-type, it might completely remove any direct relation.

An additional idea is to use lesser-used dice for it. Right now, I am considering using a d8 or a d12, mainly because these guys get very little love when it comes to the core mechanic. They're usually only used for damage and tertiary rolls like that. The problem I see with doing this is they are only available in game stores. My initial idea was to use d6's, which you can get at any major chain store. But the variation in a d6 is pretty limited. Should this be a concern? Is my audience likely to be anyone who is averse to hitting a game store for a handful of d12's or d8's?

Thursday, January 27, 2011

De orcs, dey be a’comin!



A while back I talked a little about my current orc project, an RPG centered around the idea that the characters are all orcs living within their native culture. Well, the project has slowed, but not stopped all together. I am currently chipping away at the background and setting, and refining the rules wherever I see room for improvement. And I have also requested some artwork from a very talented friend. He sent me some initial sketches, and they look sweet! He has a good sense of my orcs, and with a little nudge here and there, the finished drawings will no doubt be amazing. Makes me wish I was writing this game for money. I’d love to be able to pay him. But, I think he’s drawing for the same reason I’m writing. For the sheer joy of creation.

Related to the game are a couple of fiction projects. One is a new short story that kind of popped into my head as a way of illustrating one of the more interesting (IMHO) aspects of my orc society: Mating rituals. I’m not talking about the act of sexual intercourse, but rather the ritualistic views orcs have about selecting and claiming a mate. And yes, it does involve a fight scene. These are orcs, after all.

The other project is one that I had been working on for a long time, but lost interest in when I realized I didn’t have a goal in mind for the story. The tale is of a human boy raised by orcs, and learning to live as one of them. In that story, the orcs are more civilized than they appear to be in the game. However, in my mind, this story takes place several hundred years after the game, during which time the orcs were unified by a powerful warlord who forged a civilized nation that still holds on to its savage roots through tradition and ceremony. I may dust that one off, do some revisions and additions, and try to complete it. The original intention was for it to be an epic novel, maybe leading into a trilogy. But now I see it more as a novella. Perhaps as part of a book-length collection of orc stories. I do have a few more ideas that could fill the pages nicely.

An interesting side note (well, interesting to me); I am finally reading Treasure Island (it was a free download at Amazon, and my iPhone makes a decent eReader). While reading this book, I keep comparing it to Treasure Planet, which is one of my favorite pre-Pixar Disney movies. I may, at some point, do a comparison of the two works, but that’s for another time. Suffice it to say that the whole thing inspired an idea for another RPG. I’m calling it Steam Jammer for now, as I initially saw it as a Steampunk adaptation of TSR’s old Spell Jammer game. I had toyed with the idea of making it an OGL game, but decided instead to plug in the system I used for the Orcs RPG, which is a modification of Alderac’s d10 system, used in the L5R game. I have some ideas about the setting, and will probably flesh it out at my leisure.

And that’s how I write these days. I find that I enjoy writing much more now that I am not so obsessed with getting to the point that I am writing for pay. I enjoy my writing more, and don’t feel obligated to work on anything in particular when I sit down at the keyboard, freeing me up to do whatever strikes my fancy. I have a good day job. No need to rush myself into getting rid of that for the uncertain life of a novelist. Instead, I open Word at work, open whatever project I’m inspired to work on, and leave it open. I Alt+Tab over to it throughout the day, re-reading it, writing a little bit, and just letting it all percolate. It’s a very comfortable way to pass the time, and take a break from work. And a hell of a lot healthier than smoking. Especially in this cold weather.

Friday, January 21, 2011

Tom’s Top Ten Literary Action Heroes

Inspired by Charles Gramlich’s Top 100 book list, I decided to do my own list of sorts. But, instead of listing books, I will focus on the characters I have enjoyed the most over the years. And more to the point, my favorite action heroes from books.

I am a huge fan of action. Novels, movies, TV shows, comic books. It’s all good to me. In fact, if I were to broaden this list to include all literary characters, it would still look pretty much the same.

So, here is my list. Though not in order specifically, it comes close, since I named them off the top of my head, and my subconscious probably ordered them for me.

1. Conan – No list of literary heroes would be complete without Robert E. Howard’s archetypal sword and sorcery hero. There have been many, many imitators over the years, but none can compare to the original. Conan is a prime example of the “noble savage,” showing how a man makes his own destiny. I have to say, I am also a fan of all of the Conan incarnations. Well, most of them. That second movie and that horrid live-action TV show notwithstanding.

2. Saul Grisman – In 1984 David Morrell, author of First Blood, wrote a spy thriller called Brotherhood of the Rose. The “protagonist” started out as two characters, adopted brothers, but through the course of the story the focus shifted to Saul. This book stands the test of time, and although some of the technology dates it, the tradecraft and intrigue make it my all-time favorite spy novel. Saul later appeared in the third book in a “trilogy” of sorts, wherein he teamed with the character from another, completely unrelated book. An ingenious move on Morrell’s part, IMHO.

3. John Rambo – Heralded as the first modern action movie, the film based on David Morrell’s novel, First Blood, stands as one of the greatest action films ever. But the character, as written by Morrell, is so much more than what could be shown on screen. Morrell published this novel in 1972, while a professor of American Literature. The character was incredibly complex, and the story was so deep and rich. When Morrell was much later asked to write the novelizations to the next two films, even though the character had died at the end of the first book, he did so quite admirably. He took Hollywood-style action and added literary depth and humanity to the character, to the point that the books stand alone as fine examples of military action-thrillers.

4. Drizzt Do’Urden – The more “refined” fantasy reader may deride these books as mere “gaming fiction.” But that doesn’t stop RA Salvatore from creating a very interesting and relatable cast of characters. Drizzt, a dark elf ranger, has a level of depth and humanity that is only matched by his extraordinary fighting skill, and his pure heart of goodness. This character probably inspired literally thousands of knock-offs and clones around D&D gaming tables. And for good reason. The character is just damn cool. And the novels just get better as they go.

5. Boromir – My favorite character in all of Tolkien’s fantasy masterpiece (I cry when he dies every time I watch Peter Jackson’s film). Boromir is the Captain America of Middle-Earth. His only fault is loving his country too much. So much so that it blinds him to the dangers of the One Ring. In the end, he sacrifices himself to save two hobbits. And it is his example that inspires them to greater heights, and gives them the courage to play their part in the War of the Ring.

6. Mack Bolan – In 1969, writer Don Pendleton took the men’s adventure genre by storm, and elevated it to a level never seen before. Mack Bolan, ex-sniper and Vietnam vet, comes home to exact revenge on the mafia whose actions lead to the deaths of his family. War Against the Mafia lead to an ongoing series that is still running today. The character has changed in some ways over the years, adapting to changing times. But, like his literary contemporary, James Bond, Mack has not aged, and continues to fight against the evils that plague men, inspiring several film and literary knock-offs, including The Punisher. Though his focus often has shifted from organized crime to international terrorists and the like, he continues to fight his “war eternal,” under the skillful hands of a stable of authors. Don passed away a few years ago, but his legacy continues.

7. Will Treaty – The Ranger’s Apprentice series is technically a young adult series of fantasy books, but I challenge any adult to read them and tell me they aren’t wonderfully deep and engaging. Will is an orphan chosen to become apprenticed to a Ranger (much like a crotchety version of Tolkien’s Aragorn). What ensue over 10 books (I believe) is a rousing fantasy adventure of action, intrigue, and teen angst. I put Will squarely in the same category as Harry Potter and Percy Jackson, without a doubt.

8. Tarzan – This was a tough choice, because Edgar Rice Burroughs managed to create two of my favorite literary characters. But Tarzan is definitely my favorite. His story and adventures are so outlandish, scientifically inaccurate and implausible, that they are almost believable. Through ERB’s skillful writing, you easily forget those flaws, and find yourself wanting to believe that it really happened. Many of the other entries into the series are excellent, but none stand up to Tarzan of the Apes. Though personally, whenever I read it, I stop just before he joins the Foreign Legion. I’ve always felt the story was finished by that point, and the last quarter of the book is unnecessary.

9. El Borak – Robert E. Howard was amazingly prolific during his sadly brief career as a pulp writer. His stories ranged to almost every genre. One of his lesser known (but wildly popular among fans) characters is Francis Xavier Gordon, aka El Borak. El Borak (Arabic for “the swift”) was a Texas gunfighter who adventured in 19th century Afghanistan. Only five stories were published during Howard’s lifetime, but several posthumous publications have included the desert exploits of Gordon. The stories are high on action and intrigue, with Howard’s trademark pacing and descriptive prose.

10. Orion – Science fiction author Ben Bova is well-known for writing intellectually stimulating novels that span the universe. But Orion is at its heart, a time-spanning action novel. The main character, James O’Ryan, has the ability to consciously control every molecule in his body, giving him extraordinary abilities. There are five novels in the series, and they are all good. But the first one is by far the best. At once a rousing action tale and a thought-provoking dissertation on the nature of time, this book makes you think, and keeps you guessing. And just when the intellectual strains start to get heavy, he hits you with pulse-pounding action and danger. If I were to pick one literary character that I would want to be, it would probably be Orion.


Honorable mentions:

John Carter of Mars - Edgar Rice Burroughs
"Sailor" Steve Costigan - Robert E. Howard
Amos Walker - Loren D. Estleman
Hector and Achilles - Homer
Gath of Baal - James Silke (and Frank Frazetta)