Wednesday, April 20, 2011
The game is afoot!
W&W was lame. I admit that. But, it did spark an idea. What if I took the core mechanic that I had come up with, and expanded it into a full-scale universal system? Thus was born EGO: Endless Gaming Options. I spent several months of unemployment in early 2000 (having just left my job to follow my then-wife to Salinas, CA from San Diego) working on EGO. It turned out pretty good, and I even had a few people download it for use in their home-brew games (though no one ever got back to me on how it worked out).
Anyways, interest waned, as it always does, and EGO fell to the wayside. I would look at it every once in a while; add some stuff to it; tweak the system. But, meh. Nothing major. Then, a few years ago, I got another idea. I wanted to create a Sword & Sorcery RPG. So, I dusted off EGO, stripped it of all non-S&S detail, and started playing with it again. Interest waxed and waned, along with my literary mood swings (see my last blog entry).
And today, after a few weeks on an S&S kick, I have finally made a (more or less) playable version, complete with some artwork (borrowed from Frazetta mostly) and some extra flavor text. Still no specific setting attached to it, though. The setting I was going to use got re-tasked somewhere else, and I lighted upon an idea for a new one last night. So, while I chip away at working that up, I put the basic game on Google Docs and shared the link with my Facebook page.
[Download/View it here]
A few people have already said they would take a look. I hope they don't hate it.
Yeah, I'm a pretty "low self-esteem" person, especially with my writing. So, I always start with assuming people will hate what I do, and then hope that I'm wrong. It seems to work out fairly well for me.