Now that I have freed myself from some stressful obligations (for now, anyways), I find myself turning my attention back to the creative endeavors that usually make me happy. In this instance, writing fiction. It’s slow-going getting back into it. And most days I can’t muster the energy to actually write anything (life has given me other, newer stressors that I need to deal with), so I am thinking about some of the WIPs I have just sitting out there.
One in particular is a S&S tale with my “Clonan” character. The story sits at about 18k words, if I recall, and is pretty much done. I just need to figure out how to actually end it satisfactorily, and tie up any loose ends. However, some conversations with established writers have me thinking about the whole thing in a different light.
I tend to write shorter fiction. I’ve never been sure why, but I find myself often so daunted by the prospect of an actual novel –length work, that I stick to the shorter stuff. And I recently figured out one reason why that may be.
When I write my stories, the amount and nature of the information presented is usually dictated by the main character. I present the world through his/her eyes, and confine myself to relating only what they know, and even in that it’s usually only what they know in the context of what is happening at the moment. I tend to avoid the “infodump” about the world outside of them, and I think that may be a mistake.
But how do I correct that? I have often railed against the “doorstopper” novels of GRRM and others for being fluffed with so much tediously-detailed, and ultimately superfluous information, that I instinctively avoid that in my own writing. And I think that could be a mistake. I think maybe I should be adding some of those details, though certainly not the extent of Martin or Tom Clancy.
The question is, how do I do it without jarring the reader out of the story? This is something I need to experiment with, and maybe look for some guidance from others on. So, if you have any advice, let me know.